Top White Papers
Unreal Tournament Linux ClientAug 01, 1999, 16:06 (2 Talkback[s])
[ Thanks to James Massa for this content. ]
From Unreal Tech Page:
I've been spending the past 5 days or so banging out a Linux client for UT. At this point, it is completely playable with renderers for Glide and MesaGL. It runs very well under my Voodoo 3 3000 at 1024x768 (Redhat 6, Linux 2.2.5-15). (There is some kind of physics bug in the flyby code that only shows up under egcs, so I can't do a timedemo right now. I'll fix it later.) The client requires X windows, libXpm, and libMesaGL. (My RedHat 6 distribution didn't come with libXpm installed, but Jack says that it is very common. MesaGL is only required if you are using the MesaGL renderer. If you are using the Glide renderer, then you'll need libglide2x.)
The only major issue left on my todo list for the client is to port the Galaxy sound library. That will probably take a day or two (barring any unforseen problems). I also want to tweak my mouse input code a bit, add some kind of support for unwrapping exceptions caused by OS signals, and add a command line option to allow command input from the Linux console (or xterm or whatever).
If everything goes well, then the client will be on the 2nd CD of UT. I'll work out some kind of install program or rpm script to make putting it together easy. This means that the Linux hackers can buy a copy of the game off of the store shelf and be good to go. This isn't guaranteed, as I have to get the sound code working and make sure it plays and works as well as or better than the win32 version first, but its a good possibility. This also means that we will make a Linux UT demo available.
The Linux server is in good shape. We are looking at possibly making a special free distribution of UT that will contain what you need to run a server but no game content. We are also considering giving away around a hundred copies of the gold version of UT as soon as it comes out of duplicaton. Don't email me or anyone else here asking if you can get a copy, because we won't answer. We haven't worked out all the details yet (but will in a few days).
Screenshots and more information at http://unreal.epicgames.com/
0 Talkback[s] (click to add your comment)