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TheStuff.net: FreeCiv Review

Dec 07, 1999, 01:37 (1 Talkback[s])
(Other stories by Kevin Breit)

[ Thanks to Bob Smith for this link. ]

"Civilization is one of my favorite games. Unfortunately, I could never afford purchasing it. Along comes Freeciv. Suddenly, I was able to play a version of Civilization that I could afford. The question is whether Freeciv could match up to the retail version. To my surprize, it was even better in some ways."

"Freeciv is an open sourced clone of Sid Meier's Civilization II. After a clean install using the basic 'tar xvzf freeciv*.tar.gz && cd freeciv* && ./configure && make && su && make install && exit', I scanned the README file for instuctions on how to run it. One of the interesting design concepts of Freeciv is that the client and server are built as separate executables, civclient and civserver, respectively. The client is the graphical part of the game. The server is utilized for setting up games that are played only against the computer on which freeciv resides or when remote players connect to that computer as a network game."

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