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LinuxGames.com: Review: Heroes of Might and Magic III for Linux

Jan 22, 2000, 16:40 (3 Talkback[s])
(Other stories by Matt Matthews)

[ Thanks to Matt Matthews for this link. ]

"Having spent most of my free time over the past two weeks with Loki Entertainment's Linux port of Heroes of Might and Magic III, I can't help but feel that this series of games is the natural evolution of Defender of the Crown. The basic ideas are all there, along with a giant bag of new tricks, each adding its own flavor to the already rich gameplay. And like Defender of the Crown before it, HOMM3 provides an unforgettable experience, filled with lush graphics and striking music. Further, the Heroes games stand in stark contrast to the seemingly endless flow of high-profile 3D games that grab the headlines in today's game market. Can a hardcore gamer, one used to the heated, bloody battles of Quake 3 Arena and the heart-pounding car races of Gran Turismo and the button-thrashing brawls of Soul Blade, actually be drawn completely into the world of a game that require neither a Pentium II nor a 3D accelerator?"

"For those not familiar with the world of Heroes of Might and Magic, let me convey the view I've gained in my brief experience. You command a group of "heroes", each of which controls an army of smaller units. Heroes move about on a world map, from city to city, gathering resources and artifacts along the way. Each city you control garners gold, resources, and troops for you; the gold and resources can, in turn, be turned into city improvements and the ability to produce more and better troops. Conflict occurs between AI controlled heroes and your own, between a hero and a city garrison, or between a hero and groups of creatures scattered about the world map. All movement and combat is turn-based, so you can take as much time as you want planning out your strategy."

"Strategy is really the root of this game. Anyone attempting to play this game haphazardly will eventually find their cities overrun and their heroes summarily destroyed by an efficient enemy AI. Success is dependent upon a player's ability to manage simultanteously multiple cities and varied heroes towards an array of goals...."

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