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Linux Journal: Loki Brings 3D Sound to 3D Vision [via OpenAL]

Mar 11, 2000, 02:00 (2 Talkback[s])
(Other stories by David Penn)

"Scott Draeker, president of Loki Entertainment Software, said, 'What SGI's OpenGL has done for 3D-Video, OpenAL will do for 3D-Audio.' "

"For Linux gamers, the better it gets, the better it must become. As 3D gaming has opened up increasingly for Linux, what has lagged behind the eye-popping visual element is similarly ear-bending audio. Because the audio libraries for Macintosh and Windows games are both proprietary (closed-source) and incompatible with the Linux operating system, opportunities for state-of-the-art 3D sound for Linux-native and Linux-ported games were scarce. In fact, Loki noted in a press statement that before OpenAL, the initiative the company is spear-heading, there was no standard 3D-audio implementation available for Linux. Thus, the decision to develop an audio API that is both cross-platform and open source is a significant breakthrough for all gamers."

" 'OpenAL represents a milestone for Linux and for the game industry in general,' said Mr. Draeker. 'Until now, games running on Linux have not had access to the advanced 3D-Audio features available on other platforms. OpenAL provides those advanced features with an open source, non-proprietary implementation which is available not just for Linux, but for Windows and MacOS games as well.' "

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