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O'Reilly Network: An Interview with Loki Games' Scott DraekerMar 19, 2000, 18:33 (2 Talkback[s])
(Other stories by J. S. Kelly)
"J.S. Kelly: As far as I can tell, you founded Loki with the intention of porting the best games from the Windows and Mac world to Linux. That is, you founded the company first -- and then set about finding your first product to port. Is that correct?"
"Scott Draeker: That's right. I spent several months after leaving my previous job putting together the company, finding the people we needed, and negotiating licenses with publishers. We signed the CivCTP contract on December 31, 1998, and started coding January 4."
"Kelly: When you did strike your first deal, with Activision, to port Civilization: Call to Power to Linux? What happened next? Had you already assembled a team that was experienced in porting applications across platforms, or was it a completely new kind of challenge?"
"Draeker: We had a great team, but no one anywhere had ever done this before. In fact the tools we use -- GCC, GDB, and others -- were in some cases inadequate and needed to be enhanced. A year later, we still spend a significant amount of time enhancing tools, as games tend to always push the state of the art."
"One of the reasons we've been successful is that we have always believed in open source development. Once we started coding, we had questions and problems which needed to be addressed, and in each case we received the help we needed from the developer lists."
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