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:O'Reilly Network: OpenAL Explained
O'Reilly Network: OpenAL Explained
Oct 15, 2000, 19 :00 UTC (1 Talkback[s]) (3787 reads)

(Other stories by Dave Phillips)

"OpenAL, the Open Audio Library, is an initiative from Creative Labs and Loki Entertainment designed to provide a cross-platform open source solution for programming 2D and 3D audio. It is licensed under the GNU Lesser General Public License (LGPL), with current implementations supporting Windows, the Macintosh OS, Linux, FreeBSD, OS/2, and BeOS. The OpenAL API has been designed for portability of applications between supported platforms, particularly games and other multimedia applications using OpenGL for 3D graphics."

"As its name implies, OpenAL is analogous in many ways to SGI's OpenGL, a widely implemented standard for specifying high-quality 3D graphics (see Chris Halsall's article for more information regarding OpenGL). The analogy extends far beyond the name: Many of the design considerations for OpenAL are derived from similar considerations for the visual effects possible from OpenGL, particularly with regard to movement in three dimensions and proximity-dependent texture variance. Because the OpenAL API is so similar to OpenGL, programmers employing OpenGL for graphics can more easily bind sonic activity to visuals, leading to exciting possibilities for games and other graphics-intensive applications."

"As with OpenGL, a little OpenAL code does a lot. Developers can simply place their sounds into a scene and let OpenAL render the changes of the sounds relative to the positional changes of the listener."

Complete Story

Related Stories:
LinuxPower.org: The Backend Team: An Interview with Loki's QA & Support Department(Oct 14, 2000)
Linux.com: Loki: In The Trenches(Oct 10, 2000)
BeOpen.com: Games: The Boundary of Open Development?(Jun 28, 2000)
O'Reilly Network: An Interview with Loki Games' Scott Draeker(Mar 19, 2000)
Fragbait.com: An Interview with Sam Lantinga, Lead Programmer of Loki Games(Mar 18, 2000)
LinuxNews.com: Why should XBox have all the fun?(Mar 15, 2000)
Linux Journal: Loki Brings 3D Sound to 3D Vision [via OpenAL](Mar 11, 2000)
Slashdot: Answers from Loki President Scott Draeker(Mar 10, 2000)
The Register: Loki, Creative launch 'OpenGL for 3d audio'(Mar 09, 2000)
LinuxGames.com: Linux Enters the World of 3D Audio - Q & A With Michael Vance, OpenAL Developer(Mar 09, 2000)
LinuxPR: Loki Spearheads OpenAL(Mar 09, 2000)


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  Talkback(s) Name  and Date
OpanAL looks neat... I have not been abl ...   Wish there were Python wrappers   
AC
Oct 16, 2000, 16:37:00
 
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