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Linux Magazine: The Road to Kick-Ass Gaming

Oct 21, 2000, 21:07 (1 Talkback[s])
(Other stories by Jason Compton)

"So where are the kick-ass games? The fact is, it's a challenge to play popular games on a Linux system. Windows emulators and virtual machines don't get you very far. Wine's DirectX emulation makes for a surprisingly good gaming environment at times (particularly if you have access to real Windows DLLs), but Wine's quirks are still significant. Neither Win4Lin nor VMware support DirectX, although VMware's sound support means you can play a reasonable number of Windows NT (non-DirectX)-compatible titles."

"Driver struggles put Linux game vendors like Loki in a no-win scenario. If they don't handhold customers through the process of updating X, acquiring the right OSS driver, and installing the latest 3D driver for the video card, people like me get on their case for delivering inadequate installation instructions. If they do offer advice, they get a new batch of problems. Customers then expect additional support and assistance with said driver installations, and the game developers have to ship drivers and instructions that may well be out of date by time they reach store shelves. The added costs and hassle make the Linux gaming business much less appealing."

"Can the spark provided by Loki make Linux gaming a success on the desktop and console? If a few key expansion manufacturers catch on, yes, I honestly believe that Linux will be a viable gaming platform. If not, we'll always have ADOM."

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