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Linux.com: Interviews the GStreamer Developers

Mar 01, 2001, 20:27 (0 Talkback[s])
(Other stories by Bastien Nocera)

"How did the GStreamer project start?"

"Erik: Well, I was spending a lot of time thinking about how to fix the OGI pipeline, and ended up deciding to just create my own. From there it started maturing, and more and more features were added. Then people like Wim started working on it, and it grew into the monster it is today."

"Wim: I wanted to do a NLE (non-linear video editing application), so I joined the Trinity project. It became clear that we needed a solid multimedia library in order to be able to handle all the things we wanted to do. I was very impressed with the first GStreamer version (0.0.9) and I almost immediately started to add various video plug-ins for mpeg1/mpeg2/avi etc."

"Can you explain us the "magic" behind GStreamer? How different is it from other multimedia frameworks available for Linux?"

"Wim: First of all, GStreamer is a real framework. This means that it can be used for a generic media player as well as serve as the core of large multimedia render farms. The GStreamer core is built in such a way that it is media agnostic, it doesn't know or care what media data it is handling. The interpretation of the media types is entirely handled by the plug-ins."

"This allows us to handle all possible media data you can imagine and allows us to create a new plug-in that integrates smoothly with the framework whenever a new multimedia types becomes available."

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