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LinuxFocus.org: Game Review - Penguin Command

Mar 10, 2001, 23:00 (0 Talkback[s])
(Other stories by Harald Radke)

"Penguin Command is a small but quite addictive arcade game, based on the game Missile Command. Unlike its predecessor, Penguin Command comes with nice graphics and music. In this arcticle we will have a look at version 1.4.2 of Penguin Command."

"Telling the story of the game is done fast. You have to defend your cities against waves of incoming (nuclear) missiles. For this task you have three SAM sites, Surface to Air Missile, one to the left, one in the middle and one to the right of the screen. Six cities are located between the missile launchers. Each level of the game is represented by a wave of incoming missiles, coming from the top of the screen. Some of them are MIRVs (Multiple Independently targetable Reentry Vehicles), in other words, on their way down, they split and suddenly you have to shoot down two instead one target. So far so good, your first problem is that you fight missiles with missiles, that is, every time you fire it takes some time till your missile reaches its destination and detonates there. Thus, you have to calculate a little bit in order to hit a target. To make it a bit easier, your missiles burst into a fireball. So you don't have to hit an incoming missile directly to destroy it. If it flies into the explosion, it is destroyed and produces a fireball itself that might destroy another target in advance."

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