Added CD-RW blanking; the ability to configure audio quality
(bitrate, stereo / mono, etc.) to the ripper; burning SHN files;
opening / verifying MD5 file sets; ID3v2 tag support to the ripper;
PLAYORDER and EXT to the FreeDB support; caching of decoded autio
files; SOX support (for broken (non 44100 / 16 / 2) audio tracks;
and the ability to configure the temporary directory.
A customizable 3D game engine with a level editor still early
Added a preliminary BSP tree to the game engine; a set of
buttons to the editor for toggling the display of textures,
wireframes, normals and grids; texture mapping support to the
editor; a tool to import K3-D files (k3d2desc); and a
tool to assist in debugging maps (mapstat). Improved
the build system. Updated the API documentation. Removed the FLTK
dependency (Qt is used for the fronted now).