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:ONLamp.com: Return of the Independent Game Developer?
ONLamp.com: Return of the Independent Game Developer?
Jan 11, 2003, 02 :30 UTC (0 Talkback[s]) (6348 reads)

(Other stories by chromatic)

"Because this was the first such conference (at least in recent memory), much of the schedule was devoted to justifying its existence. The reason most often stated was philosophical: there's a sense that it's just a matter of time before an independent game really makes its mark on the world. After all, the roots of modern gaming come from founder-lead companies such as Origin and id. Less explicit is the idea that Garage Games has understandable commercial concerns. The Tribes 2 community was very well-represented, and the company plans to market services for independents.

"One such service is code licensing. Tribes 2 is built on the Torque game engine; an attractive, cross-platform 3D engine with an affinity for outdoor spaces. Much like other A-list titles (Unreal Tournament and Quake), the engine can be--and has been--reused in other games. Garage Games recently announced licensing terms that would let independent developers use Torque in their own games for a virtual pittance. Other proprietary engines go for hundreds of thousands of dollars.

"Of course, Torque is not the only option for a would-be developer with bigger dreams than bank accounts. The Open Source world is producing a staggering arsenal of engines and tools--Crystal Space, WorldForge, and Cube 3D, to name a few..."

Complete Story

Related Stories:
OSNews: Interview with Michael Speck of LGames(Aug 13, 2002)
GridComputingPlanet: IBM, Butterfly.net Announce Video Game Grid(May 10, 2002)
NewsForge: Linux and the Art of 3D Game Programming(Apr 17, 2002)
LinuxGames.com: Loki Retrospective(Aug 15, 2001)



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