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:O'Reilly: FreeSCI: Rebuilding Sierra's Classic Quests
O'Reilly: FreeSCI: Rebuilding Sierra's Classic Quests
Feb 8, 2003, 07 :00 UTC (10 Talkback[s]) (10335 reads)

(Other stories by Howard Wen)

"In the mid- to late 1980s, game developer Sierra On-Line (known today as Sierra Entertainment) was renowned for its adventure titles. These games typically featured animated characters moving against static background images (such as a castle or space station). The player interacted with the on-screen characters with the keyboard or, in later titles, the mouse. This gameplay mechanic was formulaic, but the company cranked out blockbuster hits like King's Quest, Space Quest, and Leisure Suit Larry, all of which spawned numerous sequels.

"Sierra On-Line built these and other games upon its own SCI ('SCript Interpreter' or 'Sierra Creative Interpreter') engine. Each game was comprised of scripts, graphics, and sound files that were compiled and controlled by SCI.

"For the past few years, programming-capable adventure fans have been developing FreeSCI, an open source SCI clone. Their goals are to port SCI games to other platforms, to add new features to the original games, to provide an engine upon which other hobbyists can create new Sierra-style games, and simply to have fun..."

Complete Story

Related Stories:
OSNews: Interview with Michael Speck of LGames(Aug 13, 2002)
GridComputingPlanet: IBM, Butterfly.net Announce Video Game Grid(May 10, 2002)
NewsForge: Linux and the Art of 3D Game Programming(Apr 17, 2002)
Linux and Main: Loki: A Promising Plan Gone Terribly Wrong (Apr 09, 2002)


Index Mode   |   Flat Mode   |   Thread Mode   |   Thread Flat  
  Talkback(s) Name  and Date
check out scummvm on sourceforge for a s ...   scummvm   
42
Feb 8, 2003, 12:31:07
 
I think it's a good idea to do a pro ...   Freesci   
Eddie
Feb 8, 2003, 14:23:56
 
You wouldn't be ifMUD's 42, woul ...   Re: scummvm   
Stuart "Sslaxx" Moore
Feb 8, 2003, 17:17:56
 
> You wouldn't be ifMUD's 42, wo ...   Re: Re: scummvm   
42
Feb 8, 2003, 23:02:38
 
I don't see why Lucasarts would put  ...   RE: scummvm   
Eddie
Feb 9, 2003, 02:02:36
 
> Plus support for those games no longer ...   Re: RE: scummvm   
42
Feb 9, 2003, 15:46:44
 
> You wouldn't be ifMUD's 42, wo ...   Re: Re: scummvm   
Bruce
Feb 9, 2003, 15:55:23
 
> I don't understand their grounds?  ...   Re: Re: Re: scummvm   
James E LaBarre
Feb 9, 2003, 23:59:35
 
> > I don't understand their grounds ...   Re: Re: Re: Re: scummvm   
Bruce
Feb 10, 2003, 15:12:59
 
I think they were trying to sue using th ...   DMCA   
Stuart "Sslaxx" Moore
Feb 10, 2003, 22:19:44
 
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