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O'Reilly: Christoph Reichenbach and Lars Skovlund on FreeSCI

Feb 26, 2003, 01:00 (0 Talkback[s])
(Other stories by Howard Wen)

[ Thanks to Jason Greenwood for this link. ]

"O'Reilly Network: What are the unique programming challenges in reverse engineering a game engine that you've experienced?

"Skovlund: The fact that we don't have any exact specifications makes it difficult to determine how closely you need to follow the original code or even the purpose of a particular piece of code. Often you have to see an engine feature being used by a game before you can start making assumptions about it. You often have to make strict assumptions about a particular feature, which can be relaxed later, but only after your game engine is finished enough to run a game that uses it..."

Complete Story

Related Story:
O'Reilly: FreeSCI: Rebuilding Sierra's Classic Quests(Feb 08, 2003)