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Current Newswire:

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:OSNews: Where Are the Good Open Source Games?
OSNews: Where Are the Good Open Source Games?
Sep 2, 2004, 03 :15 UTC (5 Talkback[s]) (9387 reads)

(Other stories by Adam Geitgey)

"On August 3, 2004, Doom 3 was officially released by iD software after four years of work by some of the most talented individuals in the gaming industry. Interviews with the development staff report that from early 2004 until the recent release, 80 hour work weeks were normal and Sunday was the only official day off in the iD offices.

"It would be an understatement to say that things have changed in the gaming industry over the last twenty years. Doom 3 had a four-year development cycle and an all-star development team. This may be slightly atypical, but two-year development cycles and teams of 50 or more are commonplace these days. In 1984, the average Atari 2600 video game was created by one programmer in three months. A banner title might involve two or three programmers and an artist working over a six month period..."

Complete Story

Related Stories:
LinuxWorld: "Linux Games Drive Linux Desktop Growth," Says LeBlanc(Aug 16, 2004)
NewsForge: What If Doom 3 Were Open Sourced?(Aug 05, 2004)
LinuxWorld: Mainstream Games on the Linux Desktop(Mar 18, 2004)
LinuxWorld: What Linux Really Needs is a Killer Game(Mar 15, 2004)


Index Mode   |   Flat Mode   |   Thread Mode   |   Thread Flat  
  Talkback(s) Name  and Date
Although the graphics for the 2600 were  ...   dude, the 2600 is a bad example   
tony
Sep 2, 2004, 05:14:58
 
More packaging than content, and this ar ...   Disposable Software...   
GaAsP
Sep 2, 2004, 05:57:02
 
It would be more realistic to get vendor ...   Forget open source games......   
hindenburg
Sep 2, 2004, 13:19:57
 
Even Richard Stallman doesn't think  ...   Even Richard Stallman   
Rufus Polson
Sep 2, 2004, 16:20:37
 
>You have to count machine cycles vs. ti ...   Re: dude, the 2600 is a bad example   
alison
Sep 2, 2004, 22:38:01
 
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