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The GNOME Journal: Experimental Culture

Jan 12, 2005, 02:30 (2 Talkback[s])
(Other stories by Seth Nickell)

[ Thanks to jorge o. castro for this link. ]

"In 2002, Derek Glidden wrote a humorous comparison between his visions of how GNOME and KDE development occur. Just to give you a taste:

"'[KDE is developed in] a big room somewhere in Europe with lots of chrome and glass and a great big whiteboard in the front with lots of tiny, neat writing on it. There are about 50 desks, each with headphones and pristine workstations, also with a lot of chrome and glass. The faint sound of classical music permeates the room, accompanying the clicky-click of 50 programmers typing or quietly talking in one of the appropriately assigned meeting areas.

"[GNOME] Development strategies are generally determined by whatever light show happens to be going on at the moment, when one of the developers will leap up and scream *'I WANT IT TO LOOK JUST LIKE THAT'* and then straight-arm his laptop against the wall in an hallucinogenic frenzy before vomiting copiously, passing out and falling face-down in the middle of the dance floor. There's no whiteboard, so developers diagram things out in the puddles of spilt beer, urine and vomit on the floor...'"

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