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OpenGL Benchmarking On Linux Reaches New Heights

Aug 05, 2008, 06:00 (0 Talkback[s])
(Other stories by Michael Larabel)

[ Thanks to Michael Larabel for this link. ]

"One of the other OpenGL benchmarks we have been after is using the Unigine engine. Unigine is a real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality (VR) systems. Unigine has rendering engines for DirectX 9, DirectX 10.1, and OpenGL. Some of the other important features of the Unigine engine are multi-core CPU support, live physics, 3D sound, and some of the renderer capabilities (per-pixel dynamic lighting, 64-bit color HDR, volumetric fog and light, fire/smoke/explosion particle systems, GLSL/HLSL shaders, etc)."

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