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:Mono's SIMD Support: Making Mono safe for Gaming
Mono's SIMD Support: Making Mono safe for Gaming
Nov 4, 2008, 10 :04 UTC (0 Talkback[s]) (5522 reads)

(Other stories by Miguel de Icaza)

[ Thanks to An Anonymous Reader for this link. ]

"Many developers have to resort to C++ or assembly language because managed languages did not provide the performance they needed. We believe that we can bring the productivity gains of managed languages to developers that seek high performance applications...

"But even if you want to keep using your hand-tuned C++ game engine, the SIMD extensions will improve the performance of your scripting code. You can accelerate your ray casting operations by doing all the work in the managed world instead of paying for a costly managed to unmanaged transition and back."

Complete Story

Related Stories:
Mono 2.0 Has Been Released. So what?(Oct 16, 2008)
After 2.0 Release, Miguel de Icaza Reflects on Mono's Past and Future(Oct 09, 2008)
Is .NET on Linux Finally Ready?(Oct 07, 2008)
Mono 2.0 lets .Net apps Run on Linux(Oct 06, 2008)
Mono Moonlight – Shedding Light Without Generating Heat(Oct 03, 2008)
Avoid the Managed Extensibility Framework(Sep 08, 2008)
The de Icaza Conundrum(Mar 28, 2008)



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