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Textures in Blender

Jan 15, 2009, 14:04 (0 Talkback[s])

[ Thanks to Sanjiv Lavangare for this link. ]

"Blender has basically two types of textures, which are procedural textures and bitmap textures. Each one has both positive and negative points. Which one is the best will depend on your project needs.

"Procedural: This kind of texture is generated by the software at rendering time, just like vector lines. This means that it won't depend on any type of image file. The best thing about this type of texture is that it is resolution independent, so we can set the texture to be rendered with high resolutions with minimum loss of quality. The negative point about this kind of texture is that it's harder to get realistic textures with it.

"Bitmap: To use this kind of texture, we will need an image file, such as a JPEG, PNG, or TGA file. The good thing about these textures is that we can achieve very realistic materials with it quickly. On the other hand, we must find the texture file before using it. And there is more. If you are creating a high resolution render, the texture file must be big."

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