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An Intro to HyperGrid, OpenSim's Hyperlink Architecture for the Metaverse

Jan 21, 2009, 12:02 (0 Talkback[s])
(Other stories by Wagner James Au)

[ Thanks to sakgarg for this link. ]

""The hypergrid idea came out of the general idea of implementing a truly decentralized metaverse," she told me by email, "where different organizations have control over their virtual worlds, but are able to interact with VWs of other organizations." She submitted it as an OpenSim patch which the development community subsequently reviewed and implemented late last November. "So the Hypergrid now is part of the core code of OpenSim."

"Leading OpenSim developer Justin Clark-Casey estimates 12,000 users are already connected from their various OpenSim worlds to the Hypergrid, based on self-reported registration numbers. This growth comes despite the fact that many crucial issues the Hypergrid raises have not been decided on. Chief among them is establishing rules and rights around user-created content that's moved between various nodes of the Hypergrid. What happens for example, when copies of an expensive, custom-made vehicle are moved from Second Life into an OpenSim, and how does the creator get paid?"

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