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The A-Z of Programming Languages: Falcon

Apr 09, 2009, 21:04 (0 Talkback[s])
(Other stories by Kathryn Edwards)

[ Thanks to jeeves for this link. ]

"The main idea behind the early development HASTE was the “integratability” with existing complex multithreaded applications and the interaction with real-time, urgent and massive data flow.

"When I had something working, I soon realised that the ability to deal with raw data and the way the vm cooperated with the host application was very precious in areas where other scripting languages didn't shine like binary file parsing, image manipulation, gaming (not game scripting), and wide/international string manipulation, etc.

"At the same time, I found the constructs in other scripting languages limiting. I could live with them, as imperative and prototype-based programming are quite powerful, and the "total OOP" approach of Ruby is fascinating, but now that I had HASTE working and doing fine (the HASTE vm was simpler, and slightly faster, than LUA's) I started thinking beyond the pure needs of the engine."

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