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Getting started with Google's O3D platform

Jul 23, 2009, 03:02 (0 Talkback[s])
(Other stories by Matthew Casperson)

[ Thanks to mcasperson for this link. ]

"There have been numerous attempts to add a third dimension to the Web over the years. Unfortunately, most have limitations: Open formats like X3D never gained much popularity, Flash-based 3D engines are limited by the performance of the Flash runtime, and commercial offerings can cost several hundred to several thousand dollars.

"A new project from Google, O3D, aims to overcome these limitations by providing a free, open source, cross-platform and cross-browser plug-in that delivers the flexibility and speed of a low-level graphics API like OpenGL or Direct3D, while addressing the constraints of running inside a web browser. This plug-in gives web developers the ability to utilize the underlying graphics hardware of the host PC directly, allowing detailed 3D scenes to be displayed directly in a web browser. And because O3D is free to use, there's no cost barrier."

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