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Character Head Modeling in Blender: Part 1

Aug 21, 2009, 05:33 (0 Talkback[s])
(Other stories by Jonathan Williamson)

[ Thanks to Sanjiv Lavangare for this link. ]

"First Steps: workspace and references
Before we get started modeling, the first thing we want to do is make our workspace more efficient. The way I like to do this is to simply split my view down the center, putting the resulting left viewport in front view (numpad 1) and the right viewport in side view (numpad 3). If you're not familiar with how to split your view, please reference this short video tutorial: http://www.cgcookie.com/articles/2008/12/16/blender-tip-splitting-the-workspace. This allows us to work from both sides of the model at the same time without having to switch our view constantly. It also gives us more views of the model to help with accuracy and proportion.

"ow that we have our workspace setup, let's go ahead and bring in our background image for reference. Today we are going to use a simple, rough drawing of mine that has a front and side view. Anytime you are working from references (which should be almost always!) try to get as many angles as possible. This is particularly important when we work from photo references. Here is the drawing:"

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