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Unigine Heaven Shows What Linux Gaming Can Look Like

Mar 25, 2010, 13:03 (0 Talkback[s])
(Other stories by Michael Larabel)

[ Thanks to Michael Larabel for this link. ]

"Our friends over at Unigine Corp love to push the bounds of graphics realism in their Unigine Engine, which continues to be one of the most advanced commercial game engines, and right now is certainly the most advanced game engine for Linux. While there are not many game studios actually shipping products based on Unigine's technology right now, Unigine Corp is known for producing a couple technology demos and working with us on the Phoronix Test Suite. Their Unigine Sanctuary benchmark was phenomenal, their Unigine Tropics benchmark was even better yet and set a new Linux OpenGL precedent, and now Unigine Heaven takes it unbelievably further. Today Unigine Corp is finally unveiling the Linux version of Unigine Heaven with its OpenGL 3.2 renderer. We have had our hands on a pre-release copy of Unigine Heaven and so now we are able to share our thoughts on this impressive benchmark / tech demo along with performance numbers for an assortment of ATI / NVIDIA graphics cards.

"To see the new Unigine Heaven 2.0 screenshots, check out this article.

"Unigine Heaven is the latest technology demo / benchmark that shows off the latest state of the Unigine Engine, which continues to constantly advance and has picked up many new features since the Unigine Tropics release in 2008. Some of the features achieved by Unigine Corp's small development team this year included new physics and multiplayer support, volumetric clouds, continuous collision detection, a DirectX 11 renderer with Shader Model 5.0 for Microsoft Widnows, physical cloth effects, and then an OpenGL 3.2 renderer."

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