Blender 2.49 Scripting: Impression using Different Mesh on Each Frame of Object
May 11, 2010, 06:02 (0 Talkback[s])
(Other stories by Michel J. Anders)
[ Thanks to Ramsai
for this link. ]
"Having covered what script links and space handlers
are in the previous article, we will take the discussion further on
how Python can be used in Blender. Although softbody and cloth
simulators that are available in Blender do an excellent job in
many situations, sometimes you want to have more control over the
way a mesh is deformed or simulate some specific behavior that is
not quite covered by Blender's built-in simulators. This article
shows how to calculate the deformation of a mesh that is touched,
but not penetrated by another mesh. This is not meant to be
physically accurate. The aim is to give believable results for
solid things touching an easily deformable or gooey surface such as
a finger taking a lick of butter or a wheel running through a soft
shoulder.
"In this article by Michel Anders, author of Blender 2.49
Scripting, you will learn:
* How to implement a scheme to associate a different mesh with an
object on each frame
* How to augment the functionality of the 3D View"
Complete Story
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