OpenSceneGraph: Managing Scene Graph
Dec 29, 2010, 05:02 (0 Talkback[s])
(Other stories by Rui Wang Xuelei Qian)
[ Thanks to Naheed
for this link. ]
"Scene graph is a hierarchy graph of nodes representing
the spatial layout of graphic and state objects. It encapsulates
the lowest-level graphics primitives and state combined to
visualize anything that can be created through a low-level
graphical API. OpenSceneGraph has leveraged the strength of scene
graph and developed optimized mechanisms to manage and render 3D
scenes, thus allowing the developers to use simple but powerful
code in a standard way, in order to realize things such as object
assembling, traversal, transform stack, culling of the scene,
level-of-detail management, and other basic or advanced graphics
characteristics.
In this article by Rui Wang and Xuelei
Qian, authors of OpenSceneGraph 3.0: Beginner's Guide, we will
cover the following topics:
- Understanding the concept of group nodes and leaf nodes
- How to handle parent and child node interfaces
- Making use of various nodes, including the transformation node,
switch node, level-of-detail node, and proxy node
- How to derive your own nodes from the basic node class
- How to traverse the scene graph structure of a loaded
model
Complete Story
Related Stories: