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OpenSceneGraph: Methods for Improving Rendering Efficiency

Feb 08, 2011, 14:34 (0 Talkback[s])
(Other stories by Rui Wang Xuelei Qian)

[ Thanks to Naheed for this link. ]

"Real-time rendering is in quite demand in computer science today, and OpenSceneGraph, being one of the best 3D graphics toolkits, is being used widely in the fields of virtual reality, scientific visualization, visual simulation, modeling, games, mobile applications, and so on. Although you can use the powerful OpenSceneGraph, which is based on the low-level OpenGL API, to implement applications that simulate different environments in the 3D world, developing picture-perfect applications is easier said than done.

"In this article by Rui Wang and Xuelei Qian, authors of OpenSceneGraph 3.0: Beginner's Guide, we will learn:

* Different ways to improve rendering performance, by modifying and sharing geometries and textures
* The dynamic paging mechanism and its utilization in handling huge datasets"

Complete Story

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