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Computerworld: Second Life's Population Problems

Mar 07, 2007, 23:30 (0 Talkback[s])
(Other stories by Ian Lamont)

"David Carr has written an article about Second Life entitled 'Second Life: Is Business Ready For Virtual Worlds?' David is not the first person to write about doing business in Second Life, but he has managed to dig up some interesting information relating to Second Life's true population and technical infrastructure. If this information is accurate, it casts serious doubt on the potential for Second Life to be an effective medium for conducting mainstream, enterprise business activities such as meetings, mass product demonstrations, and large-scale virtual conferences--at least in the short term.

"David's article contains two pieces of information that are relevant to this discussion. First, Second Life's true population (as opposed to the number of registered 'residents') is relatively tiny. Second, its infrastructure is unable to handle large numbers of users..."

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