Computerworld: Second Life's Population Problems
Mar 07, 2007, 23:30 (0 Talkback[s])
(Other stories by Ian Lamont)
"David Carr has written an article about Second Life entitled
'Second Life: Is Business Ready For Virtual Worlds?' David is not
the first person to write about doing business in Second Life, but
he has managed to dig up some interesting information relating to
Second Life's true population and technical infrastructure. If this
information is accurate, it casts serious doubt on the potential
for Second Life to be an effective medium for conducting
mainstream, enterprise business activities such as meetings, mass
product demonstrations, and large-scale virtual conferences--at
least in the short term.
"David's article contains two pieces of information that are
relevant to this discussion. First, Second Life's true population
(as opposed to the number of registered 'residents') is relatively
tiny. Second, its infrastructure is unable to handle large numbers
of users..."
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