Linux Today: Linux News On Internet Time.
Search Linux Today
search.internet.com
Linux News Sections:  Blog -  Developer -  High Performance -  Infrastructure -  IT Management -  Security -  Storage -
Linux Today Navigation
LT Home
Preferences
Contribute
Link to Us
Search
Linux Jobs

Become a Marketplace Partner

internet.commerce
Be a Commerce Partner














The Linux Channel at internet.com
Linux Today
Enterprise Linux Today
Apache Today
JustLinux.com
Linux Planet
PHPBuilder
All Linux Devices
Technology Jobs

JustTechJobs.com

LinuxToday Newsletters
Subscribe News
Subscribe PR
Subscribe Security

internet.com
IT
Developer
Internet News
Small Business
Personal Technology

Search internet.com
Advertise
Corporate Info
Newsletters
Tech Jobs
E-mail Offers

 






Current Newswire:

Installing Ubuntu 9.10

Hands-on: OpenMoko WikiReader is simple, appealing

Perl far from dead, more popular than you think

Microsoft Exchange alternatives

Kubuntu 9.10: A Mixed Bag

Could Microsoft switch to Linux?

Red Hat Virtualization Manager for Windows Only?

Creating Ebooks with Sigil

Editor's Note: Making Multi-Channel Firewire Music With Linux

Amaya: A Simple, Yet Useful Alternative to Dreamweaver




Virtualization Architect
The Computer Merchant, Ltd
US-MA-Chelsea

Justtechjobs.com Post A Job | Post A Resume
:DreamWorks Animation "Shrek the Third": Linux Feeds an Ogre
DreamWorks Animation "Shrek the Third": Linux Feeds an Ogre
Jun 11, 2007, 21 :45 UTC (1 Talkback[s]) (6706 reads)

(Other stories by Robin Rowe)

"'For Shrek 3, we will consume close to 20 million CPU render hours for the making of the film,' says DreamWorks Animation CTO Ed Leonard. 'Each of our films continues to push the edge of what's possible, requiring more and more compute power.' Everyone knows Moore's Law predicts that compute power will double every one and a half years. A little known corollary is that feature cartoon animation CPU render hours will double every three years. In 2001, the original Shrek movie used about 5 million CPU render hours. In 2004, Shrek 2 used more than 10 million CPU render hours. And in 2007, Shrek 3 is using 20 million CPU render hours...'

Complete Story

Related Stories:
OhmyNews: Penguins March for Free Software(Feb 02, 2006)
Stuff.co.nz: Linux Stars in MS Movie(Oct 10, 2005)
VNUnet: Linux Behind the Magic of Shrek 2(Jun 29, 2004)
Forbes/Yahoo!: Holding Up Hollywood(Nov 10, 2003)


Index Mode   |   Flat Mode   |   Thread Mode   |   Thread Flat  
  Talkback(s) Name  and Date
I still hear this believe it or not. Fro ...   but Linux isn't ready for prime time yet   
barney
Jun 11, 2007, 23:30:11
 
  Home | Search Talkbacks | Customize View    Top of Page  



Enter your comments below:

* Your Name:

* Your Email Address:

* Subject:

CC: [will also send this talkback to an E-Mail address]

* Comments:

Tags allowed:<I>,<B> and <U>. See our talkback-policy for more about talkback content.

Fields marked with * are required!






..............................




All times are recorded in UTC.
Linux is a trademark of Linus Torvalds.
Powered by Linux, Apache and PHP

internet.commediabistro.comJusttechjobs.comGraphics.com

Search:

WebMediaBrands Corporate Info

Legal Notices, Licensing, Reprints, Permissions, Privacy Policy.
Advertise | Newsletters | Shopping | E-mail Offers | Freelance Jobs