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Current Newswire:

Hands off the Gimp

Course: Using LDAP

Bazaar for Subversion users, part 1 - the basics

Firefox 3.5 - A Really Impressive Release

Linux Migration Guide: Finding Linux Equivalents to Your Favorite Windows Programs

Tiny Core Linux 2.1 Review

5 Top of the Line Twitter Desktop Clients for Linux

SECURITY: How Microsoft benefits from Conficker

Linux Vendors Head to the Cloud in Search of Cash

Editor's Note: Freedom is Not Embarrassing




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:Blender 3D: Interview with Allan Brito
Blender 3D: Interview with Allan Brito
Jul 16, 2008, 03 :30 UTC (0 Talkback[s]) (4864 reads)

(Other stories by Meeba Abraham)

[ Thanks to Meeba renny Abraham for this link. ]

"There are many features in Blender that other professional 3D suites do not have. For instance, the integrated Game Engine, which allows you to produce interactive animations, is just awesome! For 3D modeling, Blender has a sculpt module where artists can create 3D models only by sculpt geometry in a way similar to what sculpting tools such as ZBrush and MudBox provides. The node editor in Blender is also an incredible tool to create materials and for post-production. Post-production is a powerful tool in Blender. There is a sequencer editor that works like a video editor. You can cut, join, and post-process videos in the sequence editor."

Complete Story

Related Stories:
Microsoft Emails Blender(May 12, 2008)
Installing Ubuntu Studio 7.04--Linux For The Creative(May 15, 2007)
Wilber's Wiki: Tutorial: "Using the GAP (Gimp Animation Package)"(Mar 22, 2006)
Linux.com: Blender 3D Wikibook Reviewed(Feb 10, 2006)



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