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GraphicsMuse: 60 Second Reptiles, Paint lines, and Bark [Gimp Tutorial]

Apr 25, 2000, 13:29 (0 Talkback[s])
(Other stories by Michael J. Hammel)

"It's been a while since I did any tutorials for the Gimp. I've been busy with a new job at Linsider, not to mention all the work that went into chairing this years CLIQ conference. But things are starting to settle back into place and I'm managing my time much better now. I still have a few magazine editors ticked off at me for missing deadlines, but all things come in due time."

"Anyway, I decided it was time to do something interesting with the Gimp. If you're a regular reader of my graphics columns you'll know I like to keep things simple. The trick to doing complex projects is to break them down into their component parts and attack each one individually. You'll get more done that way, not to mention the feeling of having really accomplished something each day."

"In this tutorial I'm going to show you the tricks you can play with noise. The Gimp is often thought of as a tool whose end product is a goal in itself. But Hollywood knows better. There, the Gimp is used as just another tool in a long list of tools to generate the final product - a special effects shot for a movie. Noise plays an interesting part in that pipeline of tools. Much of the 3D work you see in movies is done using 3D modellers and renderers, but the textures for those models are often done in 2D paint programs like the Gimp. For example, we can very quickly create reptilian skin using the Gimp, a little blurred noise and some color blends."

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