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O'Reilly Network: Preparing to Build an OpenGL Application

Jun 24, 2000, 21:19 (0 Talkback[s])
(Other stories by Chris Halsall)

"When it comes to writing games, we spend hours artificially creating images that take our brain and eyes only a few milliseconds to process. We rely on advanced hardware components such as powerful video cards and their software counterparts to create these magical illusions."

"If you've been wondering how to build OpenGL applications on the Linux platform, then take a close look at this article and its companion piece, "OpenGL Rendering and Drawing." I'll walk you through the basic steps and put you on the path to creating your own OpenGL games and applications."

"In order to make 3D application developers' lives easier, SGI developed the OpenGL API, which was built on their earlier work with IrixGL. OpenGL presents a uniform user/client interface to the wide range of commercial hardware that the 3D application might encounter and will provide emulation via software for those requested features not supported in the hardware."

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