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ChicksHardware.com: Interview with IndremaJul 11, 2000, 13:35 (0 Talkback[s])
[ Thanks to Navid Behzadi for this link. ]
"Indrema made a big splash into the Linux community when they announced the Indrema L600, a console based on the Linux OS. Since then, Indrema has been releasing information about the console and its capabilities. The L600 also includes a next generation NVIDIA GPU. This should insure that the gaming performance of this board will be revolutionary for an Entertainment System."
"[Q:] Who are Indrema?
[A:] Indrema Entertainment Systems designs, markets and sells consumer electronics and Open Source system software for digital home entertainment. We believe that operating system software must evolve in an Open Source manner, where application software may remain proprietary. Currently, Indrema is developing a new distribution of the Linux operating system specifically designed for TV and HDTV applications. Indrema consumer electronics products will offer digital audio, video, Internet, and next-generation 3D gaming features for the Open Source platform."
"[Q:] Indrema is the first to announce a console based on an Open Source Operating System, Linux in this case. Why do you think the competition hasn't realised that Open Source is superior and cheaper?
[A:] Perhaps it's just too scary a thought to give up so much of the operating system to the development community. For us it seems like a logical move; after all, the talent of an entire industry of developers and experts is more powerful than the innovative potential of one company. Software development is getting much more organized. Before robust operating systems, software development was very fragmented and kludgy. A standardized OS improved this, but only as fast as the OS developer could keep up with application demands. Open source development is the next step in this evolution. It moves the OS and common software components into the public domain where the development community can participate in OS improvements. This removes a major bottleneck inherent in proprietary legacy platforms. The speed of tomorrow's game development will not tolerate such a bottleneck; the system must be open."
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