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Perl.com: A Beginner's Introduction to POE (Perl Object Environment)

Jan 21, 2001, 15:40 (0 Talkback[s])
(Other stories by Dennis Taylor, Jeff Goff)

"Most of the programs we write every day have the same basic blueprint: they start up, they perform a series of actions, and then they exit. This works fine for programs that don't need much interaction with their users or their data, but for more complicated tasks, you need a more expressive program structure."

"That's where POE (Perl Object Environment) comes in. POE is a framework for building Perl programs that lends itself naturally to tasks which involve reacting to external data, such as network communications or user interfaces. Programs written in POE are completely non-linear; you set up a bunch of small subroutines and define how they all call each other, and POE will automatically switch between them while it's handling your program's input and output. It can be confusing at first, if you're used to procedural programming, but with a little practice it becomes second nature."

"It's not much of an exaggeration to say that POE is a small operating system written in Perl, with its own kernel, processes, interprocess communication (IPC), drivers, and so on. In practice, however, it just boils down to a simple system for assembling state machines. Here's a brief description of each of the pieces that make up the POE environment...."

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