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TheLinuxGurus.org: Game Programming Gems [Book Review]

Mar 09, 2001, 21:05 (0 Talkback[s])
(Other stories by David Culp)

[ Thanks to David Culp for this link. ]

"This book is NOT a Linux book and only mentions Linux in a few places. It is in fact a book presenting a plethora of game and graphics programming tricks mostly in OpenGL where graphics code is required. This is what makes the book a gold mine for Linux programmers. The books code examples use mostly OpenGL which is perfectly usable under Linux with Mesa and hardware acceleration if needed. There are a few places where the authors use Microsoft's DirectX technology rendering the code useless to us Linux people. However even then the techniques are still useful and could probably be ported to Linux."

"The book is not written by any one author but is a compilation of papers written by many authors. What this means is the book is NOT a how-to on video game programming under any OS. Those expecting to learn the basics of video game programming should look elsewhere as this book is highly advanced and not recommended for the beginner, the timid or the weak of heart. We will talk about why shortly."

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