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LinuxPlanet: Building Sounds for your Applications with SoundTracker

Aug 09, 2002, 22:00 (1 Talkback[s])
(Other stories by Dee-Ann LeBlanc, Andrew J.D. Bowman)

"A 'verbal' introduction to this technology is just not enough for most beginners. Rather than writing 'about' SoundTracker and sound generation, what we've built here is a proper introductory lesson to get you started. After going through this, you should be able to use SoundTracker under Linux to generate sounds for your latest applications before you release them.

"Most folks don't start completely from scratch. Doing so is a far more involved and advanced issue; so let's not muddy the waters here for those just getting started. The first task, then, is to collect 'sound samples,' which are as you might guess are files that each contain a recording of a sound. This sound can be as brief as a single note from a musical instrument, or longer, such as someone speaking a word, or even a portion of a song (which, according to US copyright law, may be licensed up to as little as two notes, so be careful. If you're not in the US then consult your own country's laws on this issue.).

"Fortunately, sound samples are everywhere on the Internet. You can buy them from commercial sites, such as www.sonicfoundry.com, and download them for free from legitimate download sites like www.pocketfuel.com. Keep in mind that even free sample sounds are often copyrighted; but when purchased, their license allows the user to combine them into an original work without violating the copyright of the individual component samples..."

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