Linux.com: Exploring Natural Media Graphics with Krita
Jan 19, 2006, 07:00 (0 Talkback[s])
(Other stories by Nathan Willis)
"Traditionally, graphics applications have been divided into
raster image and vector image editors, based on the primitives that
each category uses. By that logic, the open source world needs only
one of each, or it gets accused of wasting "resources" through
duplication. But there's another way to look at graphics
applications--by usage. The painting program Krita takes a
different approach to working with pixels, which can lead to a very
different raster imaging experience.
"Krita began life as KImageShop in 1999, essentially as an
attempt to recreate the GIMP for KDE using the Qt toolkit. Initial
development was rapid, but soon began to taper off. The name was
changed to Krayon, a new maintainer selected, and a new direction
taken in 2000, though development slowed down then as well. 2002
saw the adoption of the third maintainer (Patrick Julien) and the
third project name (Krita). This time development stayed active,
and the codebase got a drastic makeover and attracted additional
programmers..."
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