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:Linux.com: AI versus AI: N.E.R.O. on Linux
Linux.com: AI versus AI: N.E.R.O. on Linux
Oct 10, 2006, 18 :45 UTC (0 Talkback[s]) (6194 reads)

(Other stories by Nathan Willis)

"If you've ever been frustrated with the artificial intelligence (AI) in video games, then you are a prime candidate for Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform combat game where the key to winning is training your own intelligent non-player characters. On the field of play, the only rule is 'let the best AI win.' I tested my skills with the Linux client, and found N.E.R.O. to be a very different sort of game.

"N.E.R.O. was first developed in 2003 at the University of Texas at Austin (UT). At UT's 2003 GameDev conference, AI researcher Ken Stanley proposed a game based around the idea of training soldier robots in real time, then pitting them against each other. It grew into an ongoing research project that involves a number of UT faculty and students..."

Complete Story

Related Stories:
O'Reilly Network: Building Freeciv: An Open Source Strategy Game(Nov 28, 2001)
LinuxFocus.org: Building a Linux-controlled walking robot (May 06, 2001)
Solo Cards: A large collection of solitaire card games available(Dec 02, 2000)



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