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Linux.com: AI versus AI: N.E.R.O. on Linux

Oct 10, 2006, 18:45 (0 Talkback[s])
(Other stories by Nathan Willis)

"If you've ever been frustrated with the artificial intelligence (AI) in video games, then you are a prime candidate for Neuro-Evolving Robotic Operatives (N.E.R.O.), a cross-platform combat game where the key to winning is training your own intelligent non-player characters. On the field of play, the only rule is 'let the best AI win.' I tested my skills with the Linux client, and found N.E.R.O. to be a very different sort of game.

"N.E.R.O. was first developed in 2003 at the University of Texas at Austin (UT). At UT's 2003 GameDev conference, AI researcher Ken Stanley proposed a game based around the idea of training soldier robots in real time, then pitting them against each other. It grew into an ongoing research project that involves a number of UT faculty and students..."

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