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:Linux Development on the PlayStation 3, Part 3
Linux Development on the PlayStation 3, Part 3
Apr 17, 2008, 04 :30 UTC (0 Talkback[s]) (3983 reads)

(Other stories by Peter Seebach)

[ Thanks to LinucksGirl for this link. ]

"In Parts 1 and 2, you saw how to use the runlevel system and related tools to dramatically reduce memory usage on a PS3 running Linux, leaving more memory available for compilation and similar services. To wrap this up, let's look at a few more things that are worth doing, including at least one fairly hefty task: getting X11's footprint trimmed.

"The problem with X11 is that you may well need it. This is a problem because the lowest memory footprint I saw for the X server itself on my PS3 was around 40MB, which is way, way, too much of available memory to sacrifice just for some pretty pictures. (Yes, I did learn to use UNIX on a plain text terminal. Why are you looking at me funny?) That said, it really is very useful sometimes, and there are programs that don't make sense to run without graphics..."

Complete Story

Related Stories:
Running Linux on the PlayStation 3: More Than a Toy(Mar 26, 2008)
What CAN'T Linux Do?(Mar 26, 2008)
Boffin Stacks 16 PS3s to Simulate Black Hole Collisions(Mar 05, 2008)
Terra Soft Releases Yellow Dog Linux v6.0(Feb 05, 2008)



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