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Alien Arena 2008 Receives Graphics Improvements

Oct 20, 2008, 10:02 (0 Talkback[s])
(Other stories by Michael Larabel)

[ Thanks to Michael Larabel for this link. ]

"The graphics improvements in this game update include tangent light space vector normalization for per-pixel mesh rendering, GLSL program management, GLSL normal/specular mapping for dynamic lighting, GLSL specular lighting, new water shaders, distortion shaders to basic water, faster image filtering, and new glass effects with a semi-true reflection. There are also performance increases in this release through calculating bounding boxes at load file along, occlusion culling of entities, and moving the vertex lerping inside of a texture-mapping loop."

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