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Creating Convincing Images with Blender Internal Renderer-part2Aug 04, 2009, 04:32 (0 Talkback[s])(Other stories by Reynante Martinez) [ Thanks to sanjay for this link. ] "For an even better interaction from within the scene, we will adjust some material settings to simulate hard and reflective surfaces. It’s a little unfair to give our main character some good materials while neglecting the other stuff we have. So let’s just get on, and add some decent materials as replacement to the initial materials that both the spheres have had before. Related Stories:
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