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Mesa Makes More Strides Towards OpenGL 3.x Support

Jul 15, 2010, 23:34 (0 Talkback[s])
(Other stories by Michael Larabel)

"The OpenGL 3.0 specification was announced in August of 2007 and has already been succeeded by OpenGL 3.1, OpenGL 3.2, and then earlier this year came OpenGL 3.3 and OpenGL 4.0. While the 3.0 revision to this industry standard graphics API has been around for nearly three years, it's still not fully supported by the open-source Mesa graphics stack. Progress though is being made.

"Mesa still lags behind greatly with OpenGL 3.x (and now, OpenGL 4.0) support along with the respective GLSL (GL Shading Language) updates that have come in tandem. There was also supposed to be an OpenGL 3.1 state tracker for Gallium3D that's been talked about for more than a year, but it has yet to emerge. Originally, patents were blamed as a hurdle in providing full OpenGL 3.x support within Mesa, but support for the new OGL3 extensions have been coming slowly."

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