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Blender 3D 2.9: Working with Textures

Sep 07, 2010, 19:35 (1 Talkback[s])
(Other stories by Allan Brito)

[ Thanks to Ramsai for this link. ]

"In this article by Allan Brito, author of Blender 3D 2.9: Architecture, Buildings, and Scenery, we will take the realism of our scenes to a higher level using textures. With textures, the "magic" really happens! There are basically two types of textures, which are procedural and non-procedural textures. For us, the bitmap textures will be used most often, to allow us to create scenes with more realism.

"In addition, we will learn how to:

* Choose and organize textures
* Apply and setup a bitmap texture
* Map a texture around a model
* Use normal maps
* Create UV Layouts to create more complex textures

"Before we start to dig into textures, let me say that the biggest problem of working with them is actually finding or creating a good texture. That's why it's highly recommended that you start to create your own textures library as soon as possible."

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