Linux and Main: Loki: A Promising Plan Gone Terribly Wrong
Apr 09, 2002, 17:30 (33 Talkback[s])
(Other stories by Dennis E. Powell)
"It seemed natural: The Linux community comprised lots of geeky
people who just loved to play computer games. There was a shortage
of high-quality games for Linux, and there were no big games
development projects producing the kind of elaborate,
sound-and-video-intensive stuff available for other platforms.
"In the autumn of 1998, this spelled opportunity to Scott
Draeker..."
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