GNU/Linux and Commercial Game Developers
Mar 17, 2009, 13:02 (1 Talkback[s])
"My firm conviction is that commercial game developers and game
marketers really have no idea how many GNU/Linux "gamers" there are
that would buy their products. There is no way to get hard "market
share" numbers for GNU/Linux users, especially home users that
would buy games. Because of this these commercial game developers
and marketers are reluctant to commit resources, which require
money, into developing games on GNU/Linux for the GNU/Linux
gamer.
"If one is keeping around a Microsoft based operating system
just to play games then one is contributing to the problem. I am
convinced that if GNU/Linux gamers insisted on GNU/Linux game
titles rather than being willing to compromise just so they can
play some Microsoft based game, like Crysis for instance, then this
situation would begin to change in favor of GNU/Linux."
Complete Story
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