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EE Times: 3Dfx to test open-source waters

Sep 15, 1999, 20:28 (2 Talkback[s])
(Other stories by Craig Matsumoto)

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"3Dfx Interactive Inc. said Tuesday (Sept. 14) that it plans to give away its texture-compression algorithms, becoming the latest company to try out open-source licensing. By freeing up the code, 3Dfx hopes to accelerate its adoption and possibly glean ideas for future releases."

"In a sense, 3Dfx Interactive is giving up ownership of its FXT1 compression technology, said product manager Erik Johnson. Licensees will owe no royalties to 3Dfx and will retain ownership of any alterations they make in the code. None of the changes have to be shared with or shown to 3Dfx, although the company hopes its licensees will submit changes and improvements to the code."

"We want to see adoption of the technology," Johnson said. "We're also looking for feedback. We've got a lot of big brains out there who can hopefully tell us thing we haven't thought of."

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