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Flight Gear version 0.7.1 is now available for download

Oct 31, 1999, 16:42 (1 Talkback[s])

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The Flight Gear Flight Simulator project is a free, open-source, multi-platform flight simulator development project. Source code for the entire project is available and licensed under the GPL.

For more information, please visit the Flight Gear web page at:

Version 0.7.1 is the latest development release

New in 0.7.1

  • Nifty cloud layer. This isn't quite like Fly!'s 3d clouds, but it's a nice start and barely impacts frame rates.
  • Default to Christian Mayer's new weather system. As the weather database system develops we should be able to incorporate sophisticated weather modeling into the simulator.
  • Added routines to do screen printing (win32) contributed by Mark Vallevand.
  • Added routines to do screen shots to ppm graphics file (all platforms) contributed Rich Kaszeta.
  • Added a magic carpet (aka slew) mode.
  • Added a hot air balloon simulator mode. (alpha)
  • Added a simple (direct lincage) autocoordation feature.
  • Added a mode to control view (side to side and up and down) with the mouse.
  • Fixed a DEM decoding problem which caused most of the terrain to be 256 meter too high (and regenerated the world scenery with proper elevations.)
  • Updates to JSBsim (our future generic flight modeling module.)
  • Added support for a pilot view offset from the center of gravity.
  • Various platform portability fixes.
  • Updated time-offset/syncing command line options.
  • Updated the FDM <==> Flight Gear interface to be more object oriented. This should hopefully pave the way for being able to simulate several concurrent entities.
  • Removed unimplemented menu entries.
  • Various scenery tools changes and enhancements in preparation for adding runways (hopefully for the next release.)


Curtis Olson
University of MN, ME Dept.
Flight Gear Project
Twin Cities

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