Epic Games: Part Of Unreal Tournament to be Open SourcedNov 23, 1999, 23:07 (0 Talkback[s])
(Other stories by Brandon Reinhart)
No-Size-Fits-All! An Application-Down Approach for Your Cloud Transformation REGISTER >
[ Thanks to Chris Norehad for this link. ]
"I have permission from Tim to open source certain parts of the engine for the purposes of improving Linux support. What I would like to do is make available the code I have written for Glide, Mesa, input, and audio. I would appreciate Linux programmers taking the time to submit improvements to me at email@example.com. I will look into putting up a webpage for this and perhaps a discussion forum. Please email me your input or ideas...."
"The code that I open source will not allow you to really dig very deep into the engine, but it will let you do a lot of stuff to the renderer and X windows interface."
0 Talkback[s] (click to add your comment)