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A Steroid: A step by step didactic example of portable OpenGL game programming

Dec 01, 1999, 19:13 (1 Talkback[s])
(Other stories by Paolo Cignoni)

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"In this page you will find the description of the development of a simple game project whose purpose is mainly didactic: explaining the basics of interactive 3d programming with opengl. This game has been developed as a six lesson exercise for the Computer Graphics course IUF of the Dipartimento di Informatica at the University of Pisa."

"A Steroid runs under Windows and Linux..."

"The development of the game has followed various step, that are supposed to present opengl features of increasing complexity (from wireframe to texture mapping). At the end of each step, some exercises of various complexity are presented. Versions are numbered according these steps, version numbers ending with an 's' present the solution to the exercises proposed in previous step."

"Each version is documented with Doc++ a free documentation system for C, C++ and Java generating both TeX and HTML output. The documentation is extracted directly from the C/C++ header/source comments. Detailed comments on the various aspects of each version, what features are added and how they were implemented, are described in the hmtl documentation. I hope that this can make the source a viable tool for teaching opengl."

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