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Matt Matthews: Quake 3 Arena for Linux [Review]

Dec 13, 1999, 21:03 (2 Talkback[s])
(Other stories by Matt Matthews)

[ Thanks to John Matthews for this link. ]

"The truth is that Quake 2 wasn't much of a single player game. It even lacked the atmosphere we'd enjoyed in Quake and, before that, Doom. And as a multiplayer game, straight out-of-the-box deathmatch wasn't a huge step up compared to the Capture the Flag and Team Fortress mods for QuakeWorld. But eventually Quake 2 won my heart with clever mods like Action Quake 2 and Lithium II. Now, Quake 3 Arena is here and we ask the question: "Has anything changed?"

"The short answer is that, yes, much has changed since Quake 2. Perhaps the most notable change is that Q3A requires hardware video acceleration. The result is a fantastic visual feast, unlike any I've seen before. From the much-discussed curved surfaces to the glossy sheen on the brushed metal doors, Q3A has established itself as the most impressive 3D game engine on the market today. Beyond being visually astounding, the engine is optimized enough that even my processor, which is nearing a year old, is able to push the game at a framerate that I find acceptable in all but the most intense situations. Player models have also taken a huge leap forward with far more natural movement and higher polygon counts to smooth out the blockiness. Weapon effects, both visual and aural, are as good as one is likely to find anywhere, providing both the deadly beauty and bone-crunching sounds that today's combat gamers demand. Finally, the online play on my 56k modem is, undoubtedly, the best I've ever played."

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