"Nelson Rush...is leader of the QuakeForge Project, whose
goals are to extend Quake 1 (and any future releases by Id
Software) into a whole new realm of virtual gaming and virtual
reality, while maintaining a backwards compatibility layer with the
original Quake and other Quake projects...."
"Linux.com: What are QuakeForge's main goals?"
"Nelson Rush: To boldly go where no hacker has gone before, and
remain backwards compatible while doing it. We plan to extend Quake
as an engine, and any future Id Quake releases. We also plan to
keep a compatibility layer, so that we remain compatible with other
projects and original Quake."
"A few new goals that have arrived are integration of
Aftershock, a newly released Q3A rendering engine (no gameplay),
with q1 source. Other goals inclue fixing the cheating problem,
Re-wiring multiplayer, and redesigning a lot of the visuals. We
also want to integrate autoconf/automake for better portability and
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